Sweet Memories Blackjack Review

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The United States has been the most volatile of all the countries in Sweet Memories Blackjack Kiss Event the world when it comes to real money online gambling regulations. In the early days of the industry, you could find online sportsbooks bringing buses outfitted with laptops right up to sporting events to register players for their real money betting sites. Can a no deposit Sweet Memories Blackjack Wikipedia bonus enable me to play all games? Yes but not always. Most free casinos provide no deposit Sweet Memories Blackjack Wikipedia bonus on all their games but there are some who offer it for selected games. It is advisable to read the terms and conditions of each casino beforehand. About The Game Sweet Memories Blackjack is a card game that allows you to play blackjack with a number of different girls, These Japanese high school girls are cute, and sweet additions to the.

Sweet Memories Blackjack
Genre: Card Game
Developer: CIRCLE Entertainment
Publisher: CIRCLE Entertainment
Release Date: 07/12/12

Japanese games generally tend to have to be developed a certain way to make any headway in the American market. Gamers in the US don’t share a lot of the same tastes Japanese gamers do, so games that rely heavily on things like dating simulation mechanics or weird Japanese aesthetics generally don’t do well Stateside, if they even come out at all. The best or craziest games, like Chulip, Sakura Wars V and so on, often take on lives of their own beyond their (generally) less than profitable release periods, but no one’s going to release something like Michigan or Battle Construction Vehicles Stateside (though someone did port Power Shovel to the US) unless they’re insane. The point is, Sweet Memories Blackjack is unapologetically Japanese, to a level that is almost impenetrable to US gamers, because the sole purpose of the game is something that is basically foreign to our market. This is not to say that Sweet Memories Blackjack is a bad game, as it handles its blackjack well enough, and the characters are adorable in their own way. Rather, it is to say that it’s a game that’s going to be hard to really appreciate unless you’re of a certain mindset, as it’s… somewhat different.

Sweet memories blackjack review youtube

There is a plot to the game, sort of: you’re playing as a young man who is basically trying to establish some sort of a relationship with the primary girl of the game, Kasumi. To do so, you have to do really well against her at Blackjack, which will, in turn, allow you to level up her affection so that you can eventually win her heart. There’s not a lot of plot to this concept, mind you, and most of this concept is largely inferred, but that’s basically the objective of the game. There are only two modes of play to the game: Normal Mode and Score Mode. Normal Mode retains a set of lifetime winnings/losses and allows you to play against any girl who might be available at the moment, though only Kasumi can have her heart won through this exercise. Score Mode allows you to play towards a set amount of points to win against whichever competitor you choose. Score Mode does not impact Normal Mode in any way, scoring-wise, but does unlock some characters and images as you beat the various girls that are available in this mode. Normal Mode is where you’ll likely spend the most time, overall, as you can unlock the majority of the available images through either mode, and only playing Normal Mode advances Kasumi’s opinion of you. Aside from the different opponents, who only add a mild difference to the experience from one to the next, there’s not a lot of variety to the play options, as it’s basically just Blackjack, only played against digital women, and only one of said digital women “matters” in the confines of the game.

Sweet Memories Blackjack looks cute, largely due to the characters you face off against. There are several different girls to play Blackjack against, and they’re all generally expressive and rendered such that they’re actually kind of adorable. Despite the sort of impression one might have about the game, it’s largely tasteful in its depictions of the characters, and as a result, the characters end up being charming, thanks to fairly expressive rendering and the game focusing more on conveying personality through simple action than anything. The characters also go through a few outfit and location changes as the day goes on, which lends variety to the experience. The music in the game is cute and generally works with the concept, and while it’s in no way memorable, it’s not all bad either; it just fits in and does its job fine. The sound effects imitate the sort you’d expect to hear playing some sort of video blackjack in a casino or online, and the arcade-style effects are generally adequate, if a little odd in context. The girls also have a small amount of voice work that they use when they win and lose hands, as well as when they’re deciding what to do at the moment, and while the dialogue is A.) in Japanese, and B.) fairly repetitive, it’s good enough that it works and isn’t annoying, except perhaps when you’re losing.

For the uninitiated, Sweet Memories Blackjack is, well, Blackjack at its core, which works as such: you’re given a hand of two cards, each of which is worth different values. Numbered cards are worth their stated value, Face Cards (King, Queen, Jack) are worth ten points, and Aces are worth either one point or eleven, depending on whether their being worth eleven would take you over twenty-one. Despite the name, Blackjack places no specific worth (outside of its point value) in any of the cards themselves; rather, the objective of the game is to build a hand that comes as close as possible to being worth twenty one points without going over, then hoping your opponent doesn’t end with a better number. Mechanically, it works like this: at the beginning of a round you place a bet, and then draw two cards, and make your choices until you or the girl you’re playing against wins or you draw. When you first draw your cards, you can either Surrender (lost half your bid to bow out), Buy Insurance (if your opponent is showing a possible instant Blackjack you can pay half the bid to check and either lose nothing if you’re right or the half of the bid you spent if you are), Double Down (double your bet and draw one more card), Hit (take a card) or Stand (stay with your hand). If you start with Blackjack, you immediately show your hand and win the bet; if your opponent had Blackjack, however, you won’t know until their turn comes, hence the Insurance option. After you make your choices (if applicable) your opponent will then take her turn, and once her actions are complete, you’ll compare cards. If you win, you win the bet. If she wins, she wins the bet. If you both have the same point value, the game declares this a “Push” and your bets return to you. There aren’t any specific novelties to this game beyond the standard rules of regular Blackjack, so you can pick up the basics in minutes, but the complexities, such as when to hit and when to stand, will take longer to learn.

Sweet Memories Blackjack offers two modes of play, as mentioned previously: Normal Mode and Score Mode. Both modes start off the same, allowing you to choose a girl to play against, but each has notably different objectives. In Normal Mode, you simply play forever, more or less, with the objective being to improve your ranking with Kasumi by achieving unspecified goals that will impress her (earning a set amount of money, winning a set amount of games, and so on) over the course of many, many games. Score Mode is much more straightforward: you pick a girl and aim to earn a set score before she does. Normal Mode bets with standard Blackjack chips in varying amounts, while Score Mode allows you to make a one-time high bet but otherwise allows you to bet in one hundred point increments. Score Mode also allows you the choice to play a Plus or Minus game; Plus games award the winner points, while Minus games take points from the loser, so if your opponent is out ahead by a wide margin a Minus game or two might turn the tide. The rules in both modes are identical otherwise, however, so aside from the betting and the fact that Score Mode has a final win condition, there’s not much difference.

You can see the basics of Sweet Memories Blackjack in a few hands, but actually completing the game will likely take you several hours, if not days, to accomplish, due in large part to the effort involved in winning Kasumi’s affections. You can also unlock new girls to play against by beating girls in Score Mode, and pictures of the girls in the Gallery by performing various actions in the game. With action requirements that are as simple as “win X amount of games” and as hard as “Win a Score Mode game perfect” and beyond, that will also potentially add some time to the experience if you want to unlock everything the game has to offer, though most of the unlockable pictures will likely unlock through normal play. If you enjoy playing Blackjack, Sweet Memories Blackjack is certainly a fine game of it that works, mechanically, in the way players would expect, and if you like games based around cute girls, one would expect that there’s enough content based around that to appease the player.

That said, at the end of the day, this is a game based around dating/unlocking pictures of school-aged girls, and while the game is by no means offensive or gratuitous about its content, it’s still, off the bat, only going to appeal to a niche audience. That said, even if you like the “cute” aesthetic, the game is a grindfest of the highest order. I honestly have no idea what the requirements are to please Kasumi enough to level up, but I’ve seen comments indicating that the player would have to, on average, earn anywhere from fifty to eighty thousand points to do so in Normal Mode. Even assuming you win every hand possible that’s up to two hundred and sixty seven hands you’d have to win to go up one level with this girl. If you assume one hand per minute that’s four and a half hours you’d have to spend just on normal mode to, and I cannot stress this enough, increase your rank one level with this girl. Grinding five hours in a game that essentially never noticeably changes in any way is a bit excessive, especially when the Score Mode doesn’t count toward the progress you’d make in Normal Mode, and largely is only in the game to unlock other things that, again, don’t advance you toward the main goal. Content is nice, to be certain, but content that appreciably changes next to nothing in a game is not. Also, as a game of Blackjack, the game is okay enough, but the absence of the option to Split (drawing two cards of the same value and building two hands from that) or the option to play with some more obscure rules would have done wonders for the longevity of this game. Further, the CPU will often go all over the place with its play style, sometimes drawing the exact card it needs to beat your hand of twenty and other times holding at fifteen, and it’s honestly hard to know if the CPU has any idea what it’s even doing.

Sweet memories blackjack reviews

For four dollars, Sweet Memories Blackjack is a cute enough game of Blackjack with a decent amount of unlockable content for those who want to play against anime-styled girls, but outside of that demographic, there’s really nothing to the game that invites recommending it to anyone else. The game looks and sounds perfectly fine, the mechanics are simple to understand, Blackjack isn’t a hard game to learn in general, and there’s certainly a solid amount of content to the game if what it does is something you’re interested in. However, the game’s appeal comes from playing Blackjack against young-looking, anime-styled girls, and even if that’s something you’ll find appealing, the game requires an extensive amount of grinding at the game in order to improve Kasumi’s opinion of you, let alone to unlock all the illustrations the game offers, and those are the only motivators to move forward. The actual mechanics of Blackjack are okay, but are fairly bare-bones and lacking in options that would make things interesting, and the CPU is inconsistent at the game to a level where it feels like the CPU beats you with luck when it happens. Sweet Memories Blackjack is basically a game for a small niche audience, as those who don’t find the concept appealing won’t find there to be much to the Blackjack, and the end result is a game that’s meant for a small audience and no one else.

The Scores:
Story/Game Modes: POOR
Graphics: GOOD
Sound: ABOVE AVERAGE
Control/Gameplay: GOOD
Replayability: BAD
Balance: MEDIOCRE
Originality: BAD
Addictiveness: BAD
Appeal: BAD
Miscellaneous: BAD

Sweet Memories Blackjack Review Youtube

FINAL SCORE: BELOW AVERAGE GAME.

Sweet Memories Blackjack Review

Short Attention Span Summary:
Sweet Memories Blackjack is a Blackjack game for people who want to play against cute anime girls exclusively, and while it will appease that audience, everyone else will find it unexciting. The game and the girls certainly look and sound fine enough, the game mechanics work as expected, and Blackjack isn’t a hard game to understand even if you’re coming into it brand new. However, the game is very limited in what it offers, appealing exclusively to the idea of “playing against anime girls” over all else, and even then, the game requires so much grinding to earn things that it’s hard to justify the effort. The actual Blackjack itself is adequate, but there are no options to give the game any more variety than it offers in its first five minutes, and the CPU generally plays inconsistently at the best of times. Sweet Memories Blackjack is a game that knows its audience and only seeks to appeal to them, so if you’re in that audience, you’ll likely find the game to be worth your four dollars. If you’re not, however, there’s no reason to waste your money or storage space on this, as it’s not going to hold your interest very long, if at all.

Kamen Rider Zero-One, Episode 33: Are Dreams Important to You?


I am somewhat behind on Zero-One, huh? Well, turns out that we're going into filler and recap episode territory thanks to a hiatus, so I guess I don't actually have a lot of episodes to catch up on. I guess I'm just not that ready to follow a series 'as it airs' anymore, huh?
Episode 33 is... it's another pretty interesting episode. I do like the main Humagear plot for this one for the subversion that while the Humagear in question, Tennis Coach Love-chan, 'the man beloved by the gods of tennis', is very much happy to go back into teaching his young charge, Keita, tennis again, Keita turns out to only want to do tennis as a hobby and doesn't quite have the same amount of world-cup-winning aspirations as Love-chan does. Which I can definitely relate to; sometimes hobbies just need to be hobbies, y'know? You don't have to force yourself to be super-duper into something. The Keita/Love-chan plot is perfunctory, there's a bit of a conflict about how Keita initially spins this whole story about his (non-existent) girlfriend being creeped out by a robot shaped like a grown man in his room, and while it's not quite ignored or shoved to the background, it's certainly not the main focus of this episode.
As usual, Gai continues to carry the villain ball, telling Yua to eliminate Fuwa and Naki since they've been a thorn in Zaia's side. Gai also hints at some background about Fuwa that Yua doesn't know about. There's the typical fight between Zero-One and Vulcan against Valkyrie and the Crab Bros, and throughout the fight Yua is clearly spooked or something, trying to rip out Fuwa's belt and yelling about how he should've never been a Kamen Rider in the first place. At this point in the series, though, none of the fights are technically all that tense since both Metal Cluster Hopper and Rampage Vulcan are shown to be so insanely powerful that not even the most powerful suit on the bad guys' side, Thouser, is able to match up to them.
There's an interesting bit in this episode, too, where Gai appears to send in two brand-new Crab Bros to replace the old Crab Bros, and the amount of bullet casings and the Zaia specs on the floor seem to imply that the new Crab Bros have actually killed the old Crab Bros? It's not something kosher to show on children's television in 2020, but that's a pretty cold-blooded implication. They even try to kill Yua and shoot her Raid-Riser out of her grasp, and she has to be rescued by Fuwa, who talks about how 'emotions can beat technology'. After this, Yua sort of stalks our heroes as they go through the motions of the Humagear plotline, and basically snaps when Fuwa and Aruto talks to Keita about dreams and how dreams aren't stupid... and Yua is just super-duper angry at the whole 'dreams, dreams, dreams' theme that has been thrown around all series long. Not a Faiz fan, I see.
And it's at this point that the episode gets really good. Again, as a whole series, I don't think Zero-One has been the best-paced series in terms of storytelling, but individual episodes and moments are pretty damn great. There's another huge revelation about Fuwa, as if the whole 'you've got a robot living in a chip in your head' isn't enough... Fuwa's whole tragic backstory about the Humagears attacking the hospital? That's all implanted memories, Blade Runner style! Gai has been really so intent on making Fuwa his personal goon to do this whole Kamen-Rider-escalation thing that he has implanted this whole series of traumatic memories just to fuck with Fuwa.
And poor, poor Fuwa? He just utterly breaks down and becomes completely incapable of doing anything. The poor dude has been so sure about his lot in life, about what he wants to do, but the revelation that the very genesis of his motivations as a Kamen Rider is nothing but a joke, a lie? You can't blame him for breaking down. Gai rants about how he wants to make great use of his tools...
And it's at this point that Yua Yaiba snaps. There is a lot that could be said about Yua as a character, how she's honestly a bit of a waste and reduced to a flunky in the middle portion of the series, and as the very first secondary/tertiary female Kamen Rider that hangs out for the whole season, it paints a particularly unfortunate picture...
But god damn if it isn't a badass moment when Yua finally snaps and breaks free from Gai's control. Like, for the past couple of episodes we've been seeing Yua react and flinch at the whole 'tool' thing, but she always had a soft spot for Fuwa and seeing Fuwa get so brutalized like this? Yua gets pissed, and she starts talking about how she might not have dreams, but she has principles as an engineer. Gai gets livid at the idea of Yua interrupting and addressing him while he's in a villain rant, but Yua then transforms once more into her proper Rushing Cheetah form and talks about how she won't let Gai use technology to trample on people's dreams. 'Try to outrun this demon to get left in the dust' has never sounded so badass.
And then everyone transforms, and I am just such a sucker for this sort of buildup. Thouser transforms! The New Crab Bros transform! Metal Cluster Hopper transforms! Aruto ends up taking backstage for this, dealing with the Crab Bros (and taking his sweet time doing so). And we get a pretty glorious fight of Valkyrie fighting against Gai, zipping and running circles around Gai and then breaking through from the headaches of her implanted chip by remembering Fuwa's cheesy 'emotions can overcome technology' line. This, in turn, inspires Fuwa to break free of his funk, and we get a cool combo of Vulcan and Valkyrie running circles around Gai with some very graet camera angles. Fuwa headbutts Gai and rants about his new new dream, which is to make the best use of the Rider system that Yua has developed. We get a fun bit of CGI animals as both Vulcan and Thouser summon their respective CGI zoo animals to beat each other up (what are these CGI animals, really?) and we get a pretty cool bit of Yua turning into Lightning Hornet, unleashing a hornet swarm and then using her finisher to kick and drill through Gai's weird purple crystal attacks and blows Gai the fuck up.
Gai has been beaten up on a weekly basis, and Yua has been a frustrating character thanks to Gai for a while now... so we get an extra scene for catharsis. We even get such a glorious scene being set, too, with a sunset and an epic background. Yua walks up to Gai, who tries to use a Zaia Spec to take control of Yua... but Yua resists and we get a hilarious scene of the normal katakana-spam that precedes a finisher attack being used... and Yua punches the SHIT out of Gai's face in slow-motion with the finisher kanji showing up around them. It's a glorious scene, and it's Yua's 'letter of resignation' as she walks away. Pretty awesome scene.
Afterwards, though, is an interesting epilogue to show us what Yua is doing, and I do appreciate that Yua's going to be doing something that's more interesting than just hanging out with the Hiden boys. Horobi and Jin show up in front of Yua, and recruit her in a plan to help break Naki free from Fuwa...
Overall? Overall, there is a lot to be said about their portrayal of Yua, and just how it could be interpreted or could've been done better. Kamen Rider have always had a problem with female characters and particularly female Riders... but for all that could be said about Yua Yaiba, this is still a pretty dang great episode for her and a very, very cathartic scene to be delivering to Amatsu Gai.

Sweet Memories Blackjack Reviews

Memories
Memories
  • Someone pointed out to me that all of Vulcan's suits have been asymmetrical, hinting to us at the Fuwa/Naki dynamic. It's most prominent in the base Vulcan suit, which is a counterpart to the very much symmetrical base Valkyrie suit. (Assault Vulcan has those reused Build ears that make the headpiece asymmetrical) They have been planning this for a while, huh?
  • Thinking about it... it is a bit odd that the Humagears running rampant felt so much more dramatic and somehow involved a school in Daybreak Town when all other mentions we see (that's not from Fuwa's backstory) all just show the Hiden facilities and Hiden scientists being raided.
  • 'A tennis mystery... a MYSTENNIS!' God damn it, Aruto.
  • This week on Izu being adorable in the background: Love-chan drops the tennis racket he's holding in shock when Keita tells everyone that he's the one that dumped Love-chan, and then Izu just expertly picks it up, twirls in and gives it back to Love-chan.
  • It's a bit of a shame that we get absolutely no presence from Naki, you'd think that they would have something to say about Fuwa's huge moment of shock.
  • One of the new crab bros is played by long-time suit actor Eitoku, known for playing many prominent secondary and tertiary riders. He's been active since Ryuki, but became particularly prolific from Den-O onwards.
  • I've never noticed that Lightning Hornet's rider kick has her create a giant hornet stinger on the tip of her foot. That's pretty neat.
  • I absolutely love that for the buildup that the New Crab Bros being a bit more badass than the Old Crab Bros, when they come face to face to Aruto even the locust swarm from Aruto's transformation blasts them and knocks them around. Goons are gonna be goons, I suppose.